Java By Diego Farias

Java, the language, is a high-level object-oriented programming language, influenced in various ways by C, C++, and Smalltalk, with ideas borrowed from other languages as well. Its syntax was designed to be familiar to those familiar with C-descended "curly brace" languages, but with arguably stronger OO principles than those found in C++, static typing of objects, and a fairly rigid system of exceptions that require every method in the call stack to either handle exceptions or declare their ability to throw them. Garbage collection is assumed, sparing the developer from having to free memory used by obsolete objects.
The Java language hits a specific point in the tradeoff between developer productivity and code performance: CPU cycles keep getting cheaper, developers largely don't, so it is perhaps inevitable to accept another layer of abstraction between the developer and the execution of CPU opcodes, if it allows the developer to create better software faster. In fact, critics of Java's productivity, such as Bruce Tate in Beyond Java, may simply be observing this trend continuing past Java to a new sweet spot that further trades performance for developer productivity.

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